Need-for-Speed-II





    Fans of the Need for Speed series would have to wait until 1997 for the next game and by then, things had changed slightly. The new game was simply called Need for Speed II, with "Road and Track" being dropped. That wasn't the only change -- gone were the police chases and simulation-style handling of the first game, replaced with more accessible, arcade-style gameplay.

    A feature of Need for Speed II that made it ahead of its time was interactive music which reacted to how the player was driving. If you crashed, for example, you'd hear different music than if you were leading the pack.

    One thing that remained the same was the ability to enter cheat codes to get special cars otherwise not available in the game. These unlockable vehicles included a school bus, a Volkswagen Beetle, and an old Wild West-style wagon.

    That same year, a Special Edition of Need for Speed II was released for the PC, adding support for 3D accelerator cards, as well as one new track, four new cars, and three additional hidden vehicles.

    CARS

    Need for Speed II ratcheted up the caliber of its vehicles, moving focus to supercars. They included the McLaren F1 (which at the time was the fastest car on the planet), the Isdera Commendatore 112i, and the Italdesign Cala (a concept car designed for Lamborghini that never made it into production).

    Ferrari 355 F1 (only in Special Edition)

    Ferrari F50

    Ford GT90

    Ford Indigo

    Ford Mustang Mach III (only in Special Edition)

    Isdera Commendatore 112i

    Italdesign Cala

    Italdesign Nazca C2 (only in Special Edition)

    Jaguar XJ220

    Lotus Elise GT1

    Lotus Esprit V8

    McLaren F1

    TRACKS / WORLD

    With a fun and creative assortment of different racing locations ranging from a movie studio to a quiet country road, the tracks inNeed for Speed II were pure joy to drive.

    Mediterrano

    Monolithic Studios

    Mystic Peaks

    North Country

    Outback

    Pacific Spirit

    Proving Ground

    The Need For Speed 2 System Requirements



    Minimum Configuration



    90MHz Pentium® Class processor (Intel®, Cyrix 6x86)

    16 MB RAM

    Windows® 95

    Direct X 3.0 (included on game CD)

    Quad speed CD-ROM drive (600KB/second transfer rate)

    Hi Color (65,535) capable 1 MB PCI video card with DirectDraw 3.0 compatible driver

    Hard Disk -- 10 MB plus space for save games (additional space required for DirectX 3.0 installation)

    Keyboard and Monitor

    Optional joystick or mouse

    Optional Sound Card with DirectX compatible sound driver



    Recommended Configuration



    Pentium® 166 MHz or higher processor

    Hard Disk -- 70 MB plus space for save games (additional space required for DirectX 3.0 installation)

    Mouse

    Analog joystick, Gravis PC Gamepad, or PC steering wheel

    Sound Blaster® 16/32/AWE32 sound card



    2 player modem



    100% Hayes compitable 9600bps or faster modem

    High speed serial port (16550 UART)



    2 player serial play



    Null modem cable

    High speed serial port (16550 UART)



    Supported input devices



    Any analog joystick or steering wheel supported by Windows® 95

    Some force feedback joysticks for more realistic play

Post Title

Need-for-Speed-II


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https://ecudaorteamjournal.blogspot.com/2011/08/need-for-speed-ii.html


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