The-Need-for-Speed SE



    This was the game that started it all. With more than 100,000,000 copies sold worldwide, Need for Speed is the world’s most popular racing series. Road and Track Presents: The Need for Speed, which was released in 1994 on the fledgling 3DO console, was the first truly 3D racing game.

    Police chases, full-motion videos introducing each car, as well as traffic trying to make you wreck your dream machine pushed this game ahead of its competition. It had an impressive number of tracks for its day (seven), and a distinguished car list which included such supercars as the Lamborghini Diablo, Chevrolet Corvette ZR-1, and Ferrari 512TR.

    A range of camera views were available, including a groundbreaking "in-car" view, giving the player more of a connection with their vehicle, rather than just the "chase cam" view present in most racing games of the day.

    Staff at Road and Track magazine worked with the Need for Speed team for countless hours to get the handling and performance of the cars as close to spot-on as possible, making this a one-of-a-kind title.

    CARS

    Separated into three classes, the cars in The Need for Speed included some of the supercars of the day, such as the Lamborghini Diablo and Ferrari 512, but every car featured in the game had outstanding performance on the road and track. There was also a hidden car that could only be accessed through a cheat code, called the Warrior PTO E/2, a purple-and-teal machine that had acceleration and handling beyond any other cars in the game.

    Acura NSXChevrolet

    Corvette ZR-1Dodge Viper RT/10

    Ferrari 512TR

    Lamborghini Diablo VT

    Mazda RX-7

    Porsche 911 Carrera

    Toyota Supra Turbo

    Warrior PTO E/2

    TRACKS / WORLD

    With seven tracks -- one needed to be unlocked -- in its first release, and two more added by the "SE" edition that came out later, The Need for Speed was the most complete representation of racing available at the time.

    Alpine

    Autumn Valley Speedway

    Burnt Sienna

    City

    Coastal

    Lost Vegas

    Rusty Springs Raceway

    Transtropolis

    Vertigo Ridge

    The Need For Speed 2 SE System Requirements



    Minimum Configuration



    90 MHz Pentium Class processor (Intel, Cyrix 6x86)

    16 MB RAM

    Windows® 95

    Direct X 5.0 (included on game CD)

    Quad speed CD-ROM drive (600KB/second transfer rate)

    Hi Color (65,535 color) capable 1 MB PCI video card with DirectDraw 5.0 compatible driver

    Hard Disk -- 10 MB plus space for save games (additional space required for DirectX 5.0 installation)

    Keyboard and Monitor

    Optional joystick or mouse

    Optional Sound Card with DirectX compatible sound driver



    Recommended Configuration



    Pentium 166 MHz or higher processor

    3Dfx graphics accelerator card

    Hard Disk -- 80 MB plus space for save games (additional space required for DirectX 5.0 installation)

    Mouse

    DirectX-compatible Digital/Analog joystick, game pad, steering wheel and/or pedals OR DirectX-compatible Force Feedback joystick or steering wheel.

    Network 2-8 players



    Pentium 133 MHz CPU or faster

    IPX compliant network

    1 CD per network game



    2 player modem



    Windows® 95 supported 14400bps or faster modem

    High speed serial port (16550 UART)



    2 player serial play



    Null modem cable

    High speed serial port (16550 UART)



    Supported input devices



    Any analog joystick or steering wheel supported by Windows® 95 including but not limited to:





Post Title

The-Need-for-Speed SE


Post URL

https://ecudaorteamjournal.blogspot.com/2011/08/need-for-speed-se.html


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